![]() "If I just get out of here, this fear will stay with me for the rest of my life, and I have to prove him wrong before we can really go home." In the face of all these challenges, you not only control your own destiny, but also influence the final outcome of your companions and this correction center. Go home, if you can make your own smart choice. Scheme, if you can gain the trust of your partners ![]() Investigate, if you can find the hidden truth In the name of "gratitude", you undergo a series of "transformation" programs - verbal abuse, corporal punishment, confinement, beatings, and electroshock therapy in Room 13. It claims that countless teens are cured by its headmaster, Professor Yang. Your mother, who gives up on you, finally decides to send you to this correctional center. Though always strolling like a master player in the game world, you are someone that people call the ‘little punk’ in your real life. Players will experience multiple interactive gameplay, including branching storylines, QTE, clue collection, reasoning synthesis, real-time monitoring, escape room puzzles, electric shock gameplay, etc. Players enter the story from the perspective of the protagonist, from the "rebellious teenager" at the beginning to being sent to the behavior correctional center in South East Asia, and goes deep into it with the characters. The story takes place in the early 21st century, between a group of lost teenagers and a behavior correctional center. Uncomprehended ardour does not respond, a cold door, they become islands in the black ocean. About This Game Unguided youth grow recklessly, an electrified instrument, they become sick in the eyes of all.
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