We are fully committed in supporting Android and we will keep releasing builds on a monthly basis, which we have done since we publicly launched it in December. ![]() Ruby files are now compiled in parallel jobs, exactly as in iOS and OS X projects, and the link phase (when generating the machine code library) was also shortened.ĭespite these features and improvements, the Android support of RubyMotion is still in active development, compared to the more stable iOS version. Dependencies can be added to the Gemfile as usual.įinally, we improved the build system to make builds faster. The default value is Theme.Holo.Īlso, Bundler is now integrated in new projects. app.theme: lets you set the theme of the app.app.support_libraries: a convenience way to specify the Android support libraries to be included in your app, instead of manually vendoring them.Īpp.support_libraries This could for instance be used when your app may require camera access, if it is available.Īpp.optional_features << '' More information on the Project Management Guide.Īpp.optional_features: same as app.features except that they will be exported as optional in the manifest file. You can configure the entire manifest from there. We extended the Rakefile project configuration object with the following settings:Īpp.manifest: a special object that will be used to create the AndroidManifest.xml file during the build. The gem exposes a new API to define dependencies, following is an example:ĭependency '', :artifact => 'library', :version => '1.0.10'ĭependency 'ehcache', :version => '1.2.3'Īfter that, you can run the gradle:install task which will download the required dependencies from the main Gradle repository and make sure they are properly vendored in the build system of the RubyMotion project:Īfter this command, all the Java APIs in these libraries should be available from your Ruby code. You also have to add the motion-gradle gem in the Gemfile of your project. In order to use it, you need to install Gradle first (you can do this via homebrew) and make sure the gradle executable is in your $PATH. Motion-gradle lets you easily describe 3rd-party Java dependencies in your app, similar to motion-cocoapods in an iOS project. As it seems to be highly popular in the Android world we decided to abstract this functionality into a RubyMotion gem: motion-gradle. ![]() Gradle is an advanced build tool that can be used to manage 3rd-party dependencies in a Java-based project. The application will show up immediately in the Genymotion device and the interactive console (REPL) will also be connected to it. After that, configure your RubyMotion project to build for the x86 architecture, and use the default rake task which will talk to the default Android emulator. To use Genymotion with RubyMotion for Android projects, you simply need to download it (it's free for personal use), then create a virtual device, and make sure it is launched. The built-in Android emulator is notoriously slow, but 3rd-party products such as Genymotion provide faster alternatives. Intel support is not enabled by default, but can be added if you want to use a faster emulator. You can specify the architectures you need by changing the app.archs setting in the Rakefile of your project: Previously-supported architectures were armv5te and armv7, and we now support x86 (Intel 32-bit) as well. RubyMotion for Android projects can now be built for multiple architectures instead of one. Multi-architecture support, Intel, Genymotion ![]() These are early-access builds, please keep in touch with JetBrains if you are running into issues. You can now enjoy intelligent code-completion and toolchain integration when writing Android apps in RubyMine. Our friends at JetBrains are providing RubyMotion for Android support in RubyMine as part of the Satsuki Early Access Program. RubyMotion supports all versions of Android covered by the SDK, including the very latest API 22 (Android 5.1). The command will download the Android SDK and NDK, configure RubyMotion to use them, then run the Android UI to let you select versions of Android you want to develop for. We now provide a single command that will automatically download and setup all the required components for you: To get started with RubyMotion for Android, a proper Android environment is needed, and we used to ask users to download and setup numerous components by themselves. Since we launched support for the Android platform in December there has been a lot of development in this area, and we would like to take the opportunity to highlight important changes. ![]() New in RubyMotion for Android: Automatic Setup, RubyMine, Intel Architecture, Gradle, Improvements
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